package com.zegome.uis;

import aurelienribon.tweenengine.Tween;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.scenes.scene2d.Actor;


public abstract class ZGame extends Game{

	private float widthScreenDef = 800;
	private float heightScreenDef = 480;
	
	public ZGame(float mWidthScreenDef, float mHeightScreenDef){
		super();
		widthScreenDef = mWidthScreenDef;
		heightScreenDef = mHeightScreenDef;
		Tween.registerAccessor(Actor.class, new ActorAccessor());
	}
	
	public float getDefWidth() {
		return widthScreenDef;
	}
	
	public float getDefHeight(){
		return heightScreenDef;
	}
	
}
